AI Insights · Timothy · July 2024
Top 5 Roguelike Games on Android in Denmark: Q2 2024
Discover the performance of the top 5 roguelike games on the Android platform in Denmark during the second quarter of 2024, including insights on downloads, revenue, and weekly active users.
In Q2 2024, the top 5 roguelike games on the Android platform in Denmark showcased interesting trends in downloads, revenue, and weekly active users. Here's a closer look at their performance:
RAID: Shadow Legends saw a notable fluctuation in revenue, peaking at around $9.9K in the first week of June, and closing the quarter with approximately $8.3K in the final week. Downloads remained relatively stable, with a slight dip in mid-May, averaging around 115 per week. Weekly active users showed minor variations, maintaining an average of around 550 throughout the quarter.
Legend of Mushroom experienced a peak in revenue of approximately $4.9K at the end of April, with a slight downturn to about $4K by the end of June. Downloads saw a significant drop in late April, with an average of around 320 per week. However, weekly active users displayed a positive trend, increasing from 2.4K in early April to about 3.3K by the end of June.
Hero Wars: Alliance reported revenue fluctuations, peaking at around $3.9K in mid-May and stabilizing at about $3.2K by the end of June. Downloads varied significantly, with a high of 667 in early June and an average of around 400 per week. Weekly active users showed a positive trend, starting at 1.7K in early April and rising to approximately 2.1K by the end of June.
Idle Heroes had a peak revenue of around $3.6K in the final week of June, with a low of about $1.2K in early May. Downloads were relatively low, with a gradual increase towards the end of the quarter, peaking at 116 in the last week of June. Weekly active users showed a steady trend, averaging around 650, with a slight increase to about 750 at the end of June.
Diablo Immortal showed a significant rise in revenue, peaking at approximately $2.8K in early June and closing the quarter at around $2.2K. Downloads were relatively stable, averaging around 50 per week, with a peak of 74 in mid-June. Weekly active users remained consistent, averaging around 480, with a slight dip to 462 in the final week of June.
These insights come from Sensor Tower, where you can find more detailed data and analysis on app performance.